@startuml
sprite $realm [48x48/16] {
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0000000000000000037BFFFFFFFC83000000000000000000
0000000000000006DFFFFFFFFFC730010000000000000000
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000000000000000000000123321000000000000000000000
}


!define DEV2_REALM(_alias) ENTITY(rectangle,black,realm,_alias,DEV2 REALM)
!define DEV2_REALM(_alias, _label) ENTITY(rectangle,black,realm,_label, _alias,DEV2 REALM)
!define DEV2_REALM(_alias, _label, _shape) ENTITY(_shape,black,realm,_label, _alias,DEV2 REALM)
!define DEV2_REALM(_alias, _label, _shape, _color) ENTITY(_shape,_color,realm,_label, _alias,DEV2 REALM)
skinparam folderBackgroundColor<<DEV2 REALM>> White
@enduml